MW3 Perk guide
need help picking perks and proficiencies?
Perks are an essential part of MW3 as they often decide the outcome of a game. Now that weapon proficiencies are part of the game too, player characteristics can really be a big bag of mixes and a bit confusing. So I’ve gathered info on them all to try and help you decide!
Kick: Reduce recoil 20%.
Focus: Reduce flinch 50%.
Stability: Reduce idle sway 25%.
Melee: Reduce melee recovery delay 35%.
Speed: Increase movement speed 10%.
Damage: Increase pellet damage 40%.
Range: Increase range before damage drop off 25%.
Recon: Paints target on the mini map BLACKBIRD style for 12 seconds. Tactical grenades count as explosive damage.
Sleight Of Hand: Reload time (normal, empty, add) x0.5 and weapon swap time (raise, drop) x0.5.
Blind Eye: Launcher lock-on time x0.5, bullet damage to killstreaks x1.6.
Extreme Conditioning: Sprint duration x2.
Scavenger: Will replenish throwing knives. Resupplies under-barrel ammo if the person you killed had them and did not use them before dying.
Quickdraw: Aim down sight time x0.5 and equipment usage time x0.5.
Blast Shield: Explosive damage x0.55 and flashbang/stun duration x0.5.
Assassin: Grants immunity to EMP grenades as well. Can not call in killstreaks during EMP.
Hardline: One assist will carry over to a new spawn.
Overkill: Your movement speed will be that of the lowest of your two primaries.
Marksman: Breath hold time for snipers and assault rifles with Breath x2.
Stalker: Full movement speed when ADS, adds 2 seconds to claymore, bouncing betty, and IMS timer.
Sitrep: Enemy footstep sound x4. Airdrop trap is highlighted.
Steady Aim: Hip fire spread x0.65 and sprint out time x0.6.
Dead Silence: Halves duration of Recon effect and fall damage x0.
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