MW3 Perk guide

need help picking perks and proficiencies?

Written by Emkayu
Published about over 3 years ago. Filed Under: Games

Perks are an essential part of MW3 as they often decide the outcome of a game. Now that weapon proficiencies are part of the game too, player characteristics can really be a big bag of mixes and a bit confusing. So I’ve gathered info on them all to try and help you decide!

Proficiencies

Kick: Reduce recoil 20%.

Focus: Reduce flinch 50%.

Stability: Reduce idle sway 25%.

Melee: Reduce melee recovery delay 35%.

Speed: Increase movement speed 10%.

Damage: Increase pellet damage 40%.

Range: Increase range before damage drop off 25%.

Perks

Recon: Paints target on the mini map BLACKBIRD style for 12 seconds. Tactical grenades count as explosive damage.

Sleight Of Hand: Reload time (normal, empty, add) x0.5 and weapon swap time (raise, drop) x0.5.

Blind Eye: Launcher lock-on time x0.5, bullet damage to killstreaks x1.6.

Extreme Conditioning: Sprint duration x2.

Scavenger: Will replenish throwing knives. Resupplies under-barrel ammo if the person you killed had them and did not use them before dying.

Quickdraw: Aim down sight time x0.5 and equipment usage time x0.5.

Blast Shield: Explosive damage x0.55 and flashbang/stun duration x0.5.

Assassin: Grants immunity to EMP grenades as well. Can not call in killstreaks during EMP.

Hardline: One assist will carry over to a new spawn.

Overkill: Your movement speed will be that of the lowest of your two primaries.

Marksman: Breath hold time for snipers and assault rifles with Breath x2.

Stalker: Full movement speed when ADS, adds 2 seconds to claymore, bouncing betty, and IMS timer.

Sitrep: Enemy footstep sound x4. Airdrop trap is highlighted.

Steady Aim: Hip fire spread x0.65 and sprint out time x0.6.

Dead Silence: Halves duration of Recon effect and fall damage x0.


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